21b built out — full 1920×1080

1b at real scale. Added a slide-in system dock on the right edge of the world (Inventory / Character / Quests / Map / Spellbook / Party) — click the tab to slide it in and out. The bottom row is now labeled as quick-select consumables pulled from your inventory, with an End Turn control for the turn-based loop, and the narration book gains a free-text action line for that tabletop feel.

2aThe full main window. Try the dock tab (right edge of the world). Everything is placeholder art — real isometric render, item icons and portraits drop into the marked slots.
ISOMETRIC WORLD VIEWparty & enemies on the tile grid · real render here
TURN ORDER
EL
17
DW
12
HU
09
MINIMAP
I
Inventory
C
Character
J
Quest Log
K
Spellbook
M
World Map
P
Party
{{ handleArrow }}
HP 42 / 60
MP 18 / 30
GOLD◈ 1,240 gp
QUICK-SELECT · consumables from inventory
1Salve
2Draught
3Bomb
4Antidote
5Ration
6Torch
7
8
END TURN
↵ enter
THE DUNGEON MASTER ROUND 4 · THE LOWER WARD

The alley stinks of piss and rot. Rain beads on the cobbles and runs black into the gutter. Your left arm has gone hot to the touch — the bite you took in the sewers three nights ago is turning, and the fever with it.

The beastfolk fence weighs your coin purse in one clawed hand, unhurried. His good eye drifts from the silver to the soft flesh of your throat, and back again.

"Thin," he says. "For what you're asking."

✗ Sleight of Hand (14) failed. His grip closes hard around your wrist.

▸ Your turn. What do you do?
1 · Pay the fence double and keep your hand where he can see it
2 · Draw your blade — he's closer than his guards
3 · Lie — tell him the rest is coming with your dwarf
…or describe your own action

Try next: "the dock should be icons, not text labels" · "add a combat-log tab to the narration book" · "now sketch the character-creation screen" · "sketch the inventory screen the I button opens" · "make the book parchment darker / grittier"